Slimeantics is a free daily word game. Every day, seven little slimes each have a word for you. Each slime reads you a definition, and you guess the word it describes. There's one shared puzzle a day, so everyone plays the same seven words and can compare scores.
You don't need an account or a download to play. It runs in any modern browser on a phone, tablet, or computer.
The seven words go from easiest to hardest, and each level has its own slime: Easy peasy, Warming up, Getting there, Brainy, Tricky, Wordsmith and Word wizard. Read the clue and type the word that fits it best: the closest match, not the rarest or most obscure one. A new set of words arrives every day at midnight Eastern time.
Want more? Unlimited mode gives you extra practice rounds whenever you like, drawn from the full word list. Words don't repeat until you've seen the rest of their level, and Unlimited rounds don't affect your daily stats or streak. Slime-onyms flips the game around: each slime shows you a word, and you guess its closest synonym. Versus is a live duel for two: each turn shows a first and a last letter, and whoever holds the slime bomb must send a word that fits before the fuse runs out. Lose all three lives and you're out.
To build your vocabulary between puzzles, try Learn. It plays like the daily game: read a definition, type the word. Each new word starts as a quick check, and if you already know it, it's marked as known and you move on. Words you don't know are taught with example sentences and a ๐ button to hear them, then practiced, and come back after longer and longer gaps so each one shows up just before you'd forget it. A quick placement test finds your starting level, and after the daily puzzle you can send the words you missed straight to Learn. Play as many rounds as you like. Learn never shows you that day's puzzle words until you've finished it.
Each word is worth up to 100 points, so a perfect day scores 700.
When you finish, you can share your day as a row of colored squares without spoiling the answers:
Slimeantics #1: 450 pts ๐ฆ๐ฆ๐ฉ๐จ๐ฆ๐ฅ๐ง
| Square | Points |
|---|---|
| ๐ฆ | 100 |
| ๐ฉ | 75 |
| ๐จ | 50 |
| ๐ง | 25 |
| ๐ฅ | 0 |
Every clue is written and reviewed for this game. Many started from Webster's dictionary definitions and were rewritten to be fair and clear, and newer words are chosen with the help of Open English WordNet. Words are sorted into difficulty levels by how common they are in everyday English, and the alternatives each clue accepts are checked by hand.
The game also learns from players. Guesses are logged anonymously, without IP addresses or anything that identifies you, so that a good answer we didn't think of can be added to the accepted list. Seasonal and holiday-themed puzzles appear on special days.
Full credits and licenses for the word data are listed in the game under How to play โ Word data and credits.
Skin packs are themed sets of costumes for the seven slimes, like Ocean, Fantasy and Dress-up. Some of them cost money. Nobody likes being surprised by a store in a free game, so here's exactly how they work and why they exist.
Why sell anything? Keeping Slimeantics running costs real money: the server that records scores, backs up progress and posts results in Discord, the domain, and the many hours that go into writing and checking clues and building new modes. We want the daily puzzle to stay free for everyone, with no paywall, no subscription and no limit on how much you can play. Optional cosmetics are the fairest way we've found to pay for that: people who want to chip in get something fun for it, and everyone else plays exactly the same game.
Is that fair? We think charging for something in a game is fair when three things are true: you get exactly what you pay for, buying is entirely your choice, and the people who don't pay lose nothing. Many game stores feel wrong because they break those rules on purpose. They sell an edge, so players who don't pay fall behind. They sell random loot boxes that work like gambling. They hide real prices behind coins and gems. They push you with countdowns, "last chance" offers and constant pop-ups. And they're designed around a few players who spend far more than they meant to. We don't want any part of that, so Slimeantics does none of it.
Buying a pack is meant to be like buying a sticker from an artist whose work you enjoy: a small, one-time way to say thanks, and you get something cute out of it. Most players will never buy one, and that's fine. The game is built so that they get the whole thing, and every point and streak means the same whether or not you've spent a cent.
We'll also be upfront about one thing. During a holiday week everyone wears that holiday's pack, and it's a pack you could also buy. We see that as a gift, not a sales pitch: it's free, you can switch back whenever you like, and the game never asks you to buy it afterwards.
The rules we hold ourselves to:
Where to get them. On the website, open Skins from the person button at the top of the game; checkout is handled by Polar, so we never see your card details. Inside the Discord Activity, packs are sold through Discord's own store. The price is the same in both places, and a pack bought with your Discord account works in both. You only need to sign in to wear a pack you bought.
What about ads? The website is also set up to show ads through Google AdSense, which help with the same costs; the privacy policy explains what that involves. There are no ads inside Discord or in the iOS and Android apps.
If you play every day and never spend a cent, that's wonderful: you're exactly who the game is for. And if anything here ever feels unfair, please tell us on the contact page.
Skin packs are themed sets of costumes for the seven slimes. They're just for fun: a pack changes how your slimes look and nothing else, so it never affects your score, hints, streak or rankings. Every puzzle and mode is free, and the app has no ads.
Slimeantics is an independent game with no publisher behind it.
Found a clue that doesn't work, or an answer that should count? We'd love to hear about it on the contact page.